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Name conditionals in text box loop

With the recent change to drawing overlays (images and sprites) from
PR #1058, it's starting to get a bit hairy. This names the conditionals
responsible for determining if the text box is transparent (checking
that all of its RGB is 0) and if overlays should be drawn or not (which
is now either when it's opaque or transparent).
This commit is contained in:
Misa 2023-11-28 18:56:25 -08:00 committed by Misa Elizabeth Kai
parent 44a889efeb
commit af35be5bb6

View File

@ -853,7 +853,6 @@ void Graphics::drawgui(void)
{ {
int text_yoff; int text_yoff;
int yp; int yp;
bool opaque;
int font_height = font::height(textboxes[i].print_flags); int font_height = font::height(textboxes[i].print_flags);
if (flipmode) if (flipmode)
{ {
@ -872,7 +871,9 @@ void Graphics::drawgui(void)
char buffer[SCREEN_WIDTH_CHARS + 1]; char buffer[SCREEN_WIDTH_CHARS + 1];
if (textboxes[i].r == 0 && textboxes[i].g == 0 && textboxes[i].b == 0) const bool transparent = (textboxes[i].r | textboxes[i].g | textboxes[i].b) == 0;
if (transparent)
{ {
/* To avoid the outlines for different lines overlapping the text itself, /* To avoid the outlines for different lines overlapping the text itself,
* first draw all the outlines and then draw the text. */ * first draw all the outlines and then draw the text. */
@ -937,9 +938,10 @@ void Graphics::drawgui(void)
} }
} }
opaque = textboxes[i].tl >= 1.0; const bool opaque = textboxes[i].tl >= 1.0;
const bool draw_overlays = opaque || transparent;
if (!opaque && textboxes[i].r != 0 && textboxes[i].g != 0 && textboxes[i].b != 0) if (!draw_overlays)
{ {
continue; continue;
} }