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Changed timing of textsprites in transparent textboxes

Textsprites and textimages no longer wait for the opacity
value in order to display within transparent textboxes.
Text sprites in normal opaque textboxes are not affected
by this change.
This commit is contained in:
Reese Rivers 2023-11-27 21:30:11 -05:00 committed by Misa Elizabeth Kai
parent 2e950fc935
commit 44a889efeb

View file

@ -939,7 +939,7 @@ void Graphics::drawgui(void)
opaque = textboxes[i].tl >= 1.0;
if (!opaque)
if (!opaque && textboxes[i].r != 0 && textboxes[i].g != 0 && textboxes[i].b != 0)
{
continue;
}