1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 06:28:30 +02:00

Remove SDL_GetTicks64() ifdefs

We can now use the function that doesn't wrap after ~49 days since
SDL 2.0.18 released.
This commit is contained in:
Misa 2021-11-11 23:54:32 -08:00 committed by Ethan Lee
parent 470a4358ef
commit aa343bc334
3 changed files with 0 additions and 22 deletions

View File

@ -355,10 +355,8 @@ void Screen::toggleLinearFilter(void)
void Screen::toggleVSync(void) void Screen::toggleVSync(void)
{ {
#if SDL_VERSION_ATLEAST(2, 0, 17)
vsync = !vsync; vsync = !vsync;
SDL_RenderSetVSync(m_renderer, (int) vsync); SDL_RenderSetVSync(m_renderer, (int) vsync);
#endif
} }
/* FIXME: Launching in forced fullscreen then exiting and relaunching in normal /* FIXME: Launching in forced fullscreen then exiting and relaunching in normal

View File

@ -3087,12 +3087,8 @@ void scriptclass::hardreset(void)
{ {
const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2); const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
#if SDL_VERSION_ATLEAST(2, 0, 17)
/* The RNG is 32-bit. We don't _really_ need 64-bit... */ /* The RNG is 32-bit. We don't _really_ need 64-bit... */
xoshiro_seed((Uint32) SDL_GetTicks64()); xoshiro_seed((Uint32) SDL_GetTicks64());
#else
xoshiro_seed(SDL_GetTicks());
#endif
//Game: //Game:
game.hascontrol = true; game.hascontrol = true;

View File

@ -357,11 +357,7 @@ static void cleanup(void);
static void emscriptenloop(void) static void emscriptenloop(void)
{ {
timePrev = time_; timePrev = time_;
#if SDL_VERSION_ATLEAST(2, 0, 17)
time_ = SDL_GetTicks64(); time_ = SDL_GetTicks64();
#else
time_ = SDL_GetTicks();
#endif
deltaloop(); deltaloop();
} }
#endif #endif
@ -674,32 +670,20 @@ int main(int argc, char *argv[])
#else #else
while (true) while (true)
{ {
#if SDL_VERSION_ATLEAST(2, 0, 17)
f_time = SDL_GetTicks64(); f_time = SDL_GetTicks64();
#else
f_time = SDL_GetTicks();
#endif
const Uint64 f_timetaken = f_time - f_timePrev; const Uint64 f_timetaken = f_time - f_timePrev;
if (!game.over30mode && f_timetaken < 34) if (!game.over30mode && f_timetaken < 34)
{ {
const volatile Uint64 f_delay = 34 - f_timetaken; const volatile Uint64 f_delay = 34 - f_timetaken;
SDL_Delay((Uint32) f_delay); SDL_Delay((Uint32) f_delay);
#if SDL_VERSION_ATLEAST(2, 0, 17)
f_time = SDL_GetTicks64(); f_time = SDL_GetTicks64();
#else
f_time = SDL_GetTicks();
#endif
} }
f_timePrev = f_time; f_timePrev = f_time;
timePrev = time_; timePrev = time_;
#if SDL_VERSION_ATLEAST(2, 0, 17)
time_ = SDL_GetTicks64(); time_ = SDL_GetTicks64();
#else
time_ = SDL_GetTicks();
#endif
deltaloop(); deltaloop();
} }