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https://github.com/TerryCavanagh/VVVVVV.git
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Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
The next official VVVVVV build removes 32-bit Linux (like all my other games), and I need to get rid of the shell script on macOS at some point, so this basically brings it up to what my other games are doing. Plus, this probably fixes a bug where someone tries to run their executable away from the root...
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parent
1312c10d11
commit
a977f49725
2 changed files with 27 additions and 24 deletions
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@ -32,15 +32,22 @@ ENDIF()
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# Compiler Flags
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ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1)
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# Executable Suffix
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IF(APPLE)
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SET(CMAKE_EXECUTABLE_SUFFIX ".osx")
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ELSEIF(WIN32)
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# Nothing!
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ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(CMAKE_EXECUTABLE_SUFFIX ".x86_64")
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ELSE()
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SET(CMAKE_EXECUTABLE_SUFFIX ".x86")
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# RPATH
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IF(NOT WIN32)
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IF(APPLE)
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SET(BIN_LIBROOT "osx")
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SET(BIN_RPATH "@executable_path/osx")
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ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(BIN_LIBROOT "lib64")
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SET(BIN_RPATH "\$ORIGIN/lib64")
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ELSE()
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SET(BIN_LIBROOT "lib")
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SET(BIN_RPATH "\$ORIGIN/lib")
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ENDIF()
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SET(CMAKE_SKIP_BUILD_RPATH TRUE)
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SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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SET(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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ENDIF()
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# Include Directories
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@ -106,16 +113,16 @@ SET(PNG_SRC lodepng/lodepng.c)
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# Executable information
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IF(WIN32)
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ADD_EXECUTABLE(vvvvvv WIN32 ${VVV_SRC})
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ADD_EXECUTABLE(VVVVVV WIN32 ${VVV_SRC})
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ELSE()
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ADD_EXECUTABLE(vvvvvv ${VVV_SRC})
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ADD_EXECUTABLE(VVVVVV ${VVV_SRC})
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ENDIF()
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# Build options
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IF(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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TARGET_COMPILE_OPTIONS(vvvvvv PRIVATE
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TARGET_COMPILE_OPTIONS(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall $<$<BOOL:ENABLE_WERROR>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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@ -128,26 +135,26 @@ ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC})
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ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC})
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# Static Dependencies
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TARGET_LINK_LIBRARIES(vvvvvv physfs-static tinyxml-static lodepng-static)
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TARGET_LINK_LIBRARIES(VVVVVV physfs-static tinyxml-static lodepng-static)
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# SDL2 Dependency (Detection pulled from FAudio)
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(vvvvvv ${SDL2_LIBRARIES})
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target_include_directories(VVVVVV PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if (TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(vvvvvv SDL2::SDL2 SDL2_mixer)
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target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer)
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elseif (TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(vvvvvv SDL2 SDL2_mixer)
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target_link_libraries(VVVVVV SDL2 SDL2_mixer)
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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target_include_directories(vvvvvv PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(vvvvvv ${SDL2_LIBRARIES} SDL2_mixer)
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target_include_directories(VVVVVV PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer)
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endif()
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endif()
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@ -155,5 +162,5 @@ endif()
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IF(APPLE)
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FIND_LIBRARY(FOUNDATION NAMES Foundation)
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FIND_LIBRARY(IOKIT NAMES IOKit)
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TARGET_LINK_LIBRARIES(vvvvvv objc ${IOKIT} ${FOUNDATION})
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TARGET_LINK_LIBRARIES(VVVVVV objc ${IOKIT} ${FOUNDATION})
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ENDIF()
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@ -70,12 +70,8 @@ int FILESYSTEM_init(char *argvZero)
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}
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/* Mount the stock content last */
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#ifdef _WIN32
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strcpy(output, PHYSFS_getBaseDir());
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strcat(output, "data.zip");
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#else
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strcpy(output, "data.zip");
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#endif
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if (!PHYSFS_mount(output, NULL, 1))
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{
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puts("Error: data.zip missing!");
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