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Ethan Lee a977f49725 Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
.github Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
desktop_version Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms. 2020-01-11 11:23:49 -05:00
mobile_version Correct "seperately" to "separately" 2020-01-10 20:46:25 -05:00
LICENSE.md Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).