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Interpolate all-sides warp BG
Again, it was only noticeable at 40% speed that it updated at 1000/34 FPS before.
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@ -2007,7 +2007,7 @@ void Graphics::drawbackground( int t )
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for (int i = 10 ; i >= 0; i--)
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{
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temp = (i << 4) + backoffset;
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temp = (i << 4) + lerp(backoffset - 1, backoffset);
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setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
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if (i % 2 == warpskip)
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{
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