From a69bb84eafc98e0126112ac89eefcea15485a6e7 Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 29 Apr 2020 15:44:07 -0700 Subject: [PATCH] Interpolate all-sides warp BG Again, it was only noticeable at 40% speed that it updated at 1000/34 FPS before. --- desktop_version/src/Graphics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index 9f86b8a7..d749c970 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -2007,7 +2007,7 @@ void Graphics::drawbackground( int t ) for (int i = 10 ; i >= 0; i--) { - temp = (i << 4) + backoffset; + temp = (i << 4) + lerp(backoffset - 1, backoffset); setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2); if (i % 2 == warpskip) {