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Allow toggling invincibility/slowdown in intermission replays
inspecial() includes being in intermission replays, but it's not necessary to disable invincibility/slowdown for them.
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1 changed files with 2 additions and 2 deletions
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@ -493,7 +493,7 @@ void menuactionpress()
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break;
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case 3:
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//invincibility
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if (!game.ingame_titlemode || !game.inspecial())
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if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
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{
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if (!map.invincibility)
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{
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@ -514,7 +514,7 @@ void menuactionpress()
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break;
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case 4:
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//change game speed
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if (!game.inspecial())
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if (!game.insecretlab && !game.intimetrial && !game.nodeathmode)
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{
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game.createmenu(Menu::setslowdown);
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map.nexttowercolour();
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