From a3f171b018692698c66f1ce8c6e6412d820d4d4d Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 22 Jun 2020 22:55:59 -0700 Subject: [PATCH] Allow toggling invincibility/slowdown in intermission replays inspecial() includes being in intermission replays, but it's not necessary to disable invincibility/slowdown for them. --- desktop_version/src/Input.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 489e0ee2..7150a8ca 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -493,7 +493,7 @@ void menuactionpress() break; case 3: //invincibility - if (!game.ingame_titlemode || !game.inspecial()) + if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode)) { if (!map.invincibility) { @@ -514,7 +514,7 @@ void menuactionpress() break; case 4: //change game speed - if (!game.inspecial()) + if (!game.insecretlab && !game.intimetrial && !game.nodeathmode) { game.createmenu(Menu::setslowdown); map.nexttowercolour();