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Merge pull request #668 from InfoTeddy/general-bug-fixes-2

Fix oversight with unfocus pause screen in Flip Mode
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Terry Cavanagh 2021-04-02 17:47:27 +10:30 committed by GitHub
commit 9fbc3804c8
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@ -730,10 +730,12 @@ static void unfocused_run(void)
if (!game.blackout) if (!game.blackout)
{ {
ClearSurface(graphics.backBuffer); ClearSurface(graphics.backBuffer);
graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); #define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS
graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); graphics.bprint(5, FLIP(110), "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); graphics.bprint(5, FLIP(120), "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); graphics.bprint(5, FLIP(220), "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
graphics.bprint(5, FLIP(230), "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);
#undef FLIP
} }
graphics.render(); graphics.render();
gameScreen.FlipScreen(); gameScreen.FlipScreen();