diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 9825894d..9727c52f 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -730,10 +730,12 @@ static void unfocused_run(void) if (!game.blackout) { ClearSurface(graphics.backBuffer); - graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); - graphics.bprint(5, 220, "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); - graphics.bprint(5, 230, "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); +#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS + graphics.bprint(5, FLIP(110), "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, FLIP(120), "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true); + graphics.bprint(5, FLIP(220), "Press M to mute in game", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); + graphics.bprint(5, FLIP(230), "Press N to mute music only", 164 - help.glow, 196 - help.glow, 164 - help.glow, true); +#undef FLIP } graphics.render(); gameScreen.FlipScreen();