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Don't reset entire musicclass when mounting and unmounting assets

musicclass::init() re-initializes every attribute of musicclass
unnecessarily, when initialization should be put in a constructor
instead. This is bad, because music.init() gets called whenever we enter
and exit a custom level that has assets.

Otherwise, this would result in a bug where music.usingmmmmmm would be
reset, causing you to revert to PPPPPP on the title screen whenever you
enter a level with MMMMMM selected and exit it.

This also causes a confusing desync between game.usingmmmmmm and
music.usingmmmmmm since the values of the two variables are now
different (these duplicate variables should probably be removed, too,
and a lot of other duplicate variables like these exist, too, which are
a real headache). Which means despite MMMMMM playing on the title
screen, exiting the game and re-launching it will play PPPPPP instead.
What's even more is that going to game options and switching to PPPPPP
will play PPPPPP, but afterwards launching and re-entering will play
MMMMMM. Again, having duplicate variables is very bad, and should
probably be fixed, but that's a separate patch.
This commit is contained in:
Misa 2020-11-12 15:55:58 -08:00 committed by Ethan Lee
parent f93ce4ea4a
commit 98ef7a8675
2 changed files with 22 additions and 18 deletions

View file

@ -10,6 +10,27 @@
void songend(); void songend();
musicclass::musicclass()
{
safeToProcessMusic= false;
m_doFadeInVol = false;
musicVolume = MIX_MAX_VOLUME;
FadeVolAmountPerFrame = 0;
currentsong = 0;
nicechange = -1;
nicefade = false;
resumesong = 0;
quick_fade = true;
songStart = 0;
songEnd = 0;
Mix_HookMusicFinished(&songend);
usingmmmmmm = false;
}
void musicclass::init() void musicclass::init()
{ {
for (size_t i = 0; i < soundTracks.size(); ++i) { for (size_t i = 0; i < soundTracks.size(); ++i) {
@ -129,24 +150,6 @@ void musicclass::init()
num_pppppp_tracks++; num_pppppp_tracks++;
} }
safeToProcessMusic= false;
m_doFadeInVol = false;
musicVolume = MIX_MAX_VOLUME;
FadeVolAmountPerFrame = 0;
currentsong = 0;
nicechange = -1;
nicefade = false;
resumesong = 0;
quick_fade = true;
songStart = 0;
songEnd = 0;
Mix_HookMusicFinished(&songend);
usingmmmmmm = false;
} }
void songend() void songend()

View file

@ -11,6 +11,7 @@
class musicclass class musicclass
{ {
public: public:
musicclass();
void init(); void init();
void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000); void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000);