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98ef7a8675
musicclass::init() re-initializes every attribute of musicclass unnecessarily, when initialization should be put in a constructor instead. This is bad, because music.init() gets called whenever we enter and exit a custom level that has assets. Otherwise, this would result in a bug where music.usingmmmmmm would be reset, causing you to revert to PPPPPP on the title screen whenever you enter a level with MMMMMM selected and exit it. This also causes a confusing desync between game.usingmmmmmm and music.usingmmmmmm since the values of the two variables are now different (these duplicate variables should probably be removed, too, and a lot of other duplicate variables like these exist, too, which are a real headache). Which means despite MMMMMM playing on the title screen, exiting the game and re-launching it will play PPPPPP instead. What's even more is that going to game options and switching to PPPPPP will play PPPPPP, but afterwards launching and re-entering will play MMMMMM. Again, having duplicate variables is very bad, and should probably be fixed, but that's a separate patch. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).