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https://github.com/TerryCavanagh/VVVVVV.git
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Move analogue mode filter update logic to fixed-timestep loop
Otherwise if the analogue filter is scrolling, it'll scroll by REALLY fast.
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parent
995f0f126f
commit
97b8e062ff
3 changed files with 14 additions and 4 deletions
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@ -315,11 +315,9 @@ void BlitSurfaceColoured(
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int scrollamount = 0;
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bool isscrolling = 0;
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SDL_Surface* ApplyFilter( SDL_Surface* _src )
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{
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SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32,
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_src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask);
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void UpdateFilter()
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{
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if (rand() % 4000 < 8)
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{
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isscrolling = true;
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@ -334,6 +332,12 @@ SDL_Surface* ApplyFilter( SDL_Surface* _src )
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isscrolling = false;
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}
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}
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}
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SDL_Surface* ApplyFilter( SDL_Surface* _src )
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{
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SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32,
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_src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask);
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int redOffset = rand() % 4;
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@ -46,6 +46,7 @@ void ScrollSurface(SDL_Surface* _src, int pX, int py);
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SDL_Surface * FlipSurfaceHorizontal(SDL_Surface* _src);
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SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
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SDL_Surface * ScaleSurfaceSlow( SDL_Surface *_surface, int Width, int Height );
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void UpdateFilter();
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SDL_Surface* ApplyFilter( SDL_Surface* _src );
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#endif /* GRAPHICSUTIL_H */
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@ -486,6 +486,11 @@ int main(int argc, char *argv[])
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graphics.updatescreenshake();
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}
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if (graphics.screenbuffer->badSignalEffect)
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{
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UpdateFilter();
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}
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//We did editorinput, now it's safe to turn this off
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key.linealreadyemptykludge = false;
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