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Add support for multiple Network backends, stub in GOGNetwork

This commit is contained in:
Ethan Lee 2020-01-13 11:15:17 -05:00
parent 8be05ca40f
commit 9758290cf3
5 changed files with 151 additions and 19 deletions

View file

@ -91,7 +91,9 @@ SET(VVV_SRC
src/UtilityClass.cpp
src/WarpClass.cpp
src/main.cpp
src/Network.c
src/SteamNetwork.c
src/GOGNetwork.c
)
SET(XML_SRC
../third_party/tinyxml/tinystr.cpp

View file

@ -0,0 +1,29 @@
#include <stdint.h>
/* Totally unimplemented right now! */
int32_t GOG_init()
{
return 0;
}
void GOG_shutdown()
{
}
void GOG_update()
{
}
void GOG_unlockAchievement(const char *name)
{
}
int32_t GOG_getAchievementProgress(const char *name)
{
return 0;
}
void GOG_setAchievementProgress(const char *name, int32_t stat)
{
}

View file

@ -0,0 +1,105 @@
#include "Network.h"
#define NUM_BACKENDS 2
#define DECLARE_BACKEND(name) \
extern int name##_init(); \
extern void name##_shutdown(); \
extern void name##_update(); \
extern void name##_unlockAchievement(); \
extern void name##_getAchievementProgress(const char *name); \
extern void name##_setAchievementProgress(const char *name, int32_t stat);
DECLARE_BACKEND(STEAM)
DECLARE_BACKEND(GOG)
#undef DECLARE_BACKEND
typedef intptr_t (*SteamInternal_CreateInterfaceFunc)(const char*);
typedef struct NetworkBackend
{
int32_t IsInit;
int32_t (*Init)();
void (*Shutdown)();
void (*Update)();
void (*UnlockAchievement)();
int32_t (*GetAchievementProgress)(const char*);
void (*SetAchievementProgress)(const char*, int32_t);
} NetworkBackend;
static NetworkBackend backends[NUM_BACKENDS];
int NETWORK_init()
{
int32_t i, any = 0;
#define ASSIGN_BACKEND(name, index) \
backends[index].Init = name##_init; \
backends[index].Init = name##_init; \
backends[index].Init = name##_init; \
backends[index].Init = name##_init; \
backends[index].Init = name##_init; \
backends[index].Init = name##_init;
ASSIGN_BACKEND(STEAM, 0)
ASSIGN_BACKEND(GOG, 1)
#undef ASSIGN_BACKEND
for (i = 0; i < NUM_BACKENDS; i += 1)
{
backends[i].IsInit = backends[i].Init();
any |= backends[i].IsInit;
}
return any;
}
void NETWORK_shutdown()
{
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].Shutdown();
}
}
void NETWORK_update()
{
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].Update();
}
}
void NETWORK_unlockAchievement(const char *name)
{
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].UnlockAchievement(name);
}
}
int32_t NETWORK_getAchievementProgress(const char *name)
{
/* The highest stat gets priority, will eventually pass to the others */
int32_t i, stat, max = 0;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
stat = backends[i].GetAchievementProgress(name);
if (stat > max)
{
max = stat;
}
}
return max;
}
void NETWORK_setAchievementProgress(const char *name, int32_t stat)
{
int32_t i;
for (i = 0; i < NUM_BACKENDS; i += 1)
if (backends[i].IsInit)
{
backends[i].SetAchievementProgress(name, stat);
}
}

View file

@ -7,7 +7,7 @@
extern "C" {
#endif
int NETWORK_init();
int32_t NETWORK_init();
void NETWORK_shutdown();
@ -19,8 +19,6 @@ int32_t NETWORK_getAchievementProgress(const char *name);
void NETWORK_setAchievementProgress(const char *name, int32_t stat);
/* TODO: Steam Workshop? */
#ifdef __cplusplus
}
#endif

View file

@ -1,5 +1,3 @@
#include "Network.h"
#include <stdio.h>
#include <stdint.h>
#include <SDL.h>
@ -12,13 +10,13 @@
/* Shared object file name */
#if defined(_WIN32)
#define NETWORK_LIBRARY "steam_api.dll"
#define STEAM_LIBRARY "steam_api.dll"
#elif defined(__APPLE__)
#define NETWORK_LIBRARY "libsteam_api.dylib"
#define STEAM_LIBRARY "libsteam_api.dylib"
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#define NETWORK_LIBRARY "libsteam_api.so"
#define STEAM_LIBRARY "libsteam_api.so"
#else
#error NETWORK_LIBRARY: Unrecognized platform!
#error STEAM_LIBRARY: Unrecognized platform!
#endif
/* Function Pointer Types */
@ -95,18 +93,18 @@ static void ClearPointers()
/* NETWORK API Implementation */
int NETWORK_init()
int32_t STEAM_init()
{
#if defined(__FreeBSD__) || defined(__OpenBSD__)
return 1;
return 0;
#endif
intptr_t steamClient;
int32_t steamUser, steamPipe;
libHandle = SDL_LoadObject(NETWORK_LIBRARY);
libHandle = SDL_LoadObject(STEAM_LIBRARY);
if (!libHandle)
{
printf("%s not found!\n", NETWORK_LIBRARY);
printf("%s not found!\n", STEAM_LIBRARY);
return 0;
}
@ -114,7 +112,7 @@ int NETWORK_init()
name = (name##Func) SDL_LoadFunction(libHandle, #name); \
if (!name) \
{ \
printf("%s symbol %s not found!\n", NETWORK_LIBRARY, #name); \
printf("%s symbol %s not found!\n", STEAM_LIBRARY, #name); \
ClearPointers(); \
return 0; \
}
@ -165,7 +163,7 @@ int NETWORK_init()
return 1;
}
void NETWORK_shutdown()
void STEAM_shutdown()
{
if (libHandle)
{
@ -174,7 +172,7 @@ void NETWORK_shutdown()
}
}
void NETWORK_update()
void STEAM_update()
{
if (libHandle)
{
@ -182,7 +180,7 @@ void NETWORK_update()
}
}
void NETWORK_unlockAchievement(const char *name)
void STEAM_unlockAchievement(const char *name)
{
if (libHandle)
{
@ -194,7 +192,7 @@ void NETWORK_unlockAchievement(const char *name)
}
}
int32_t NETWORK_getAchievementProgress(const char *name)
int32_t STEAM_getAchievementProgress(const char *name)
{
int32_t result = -1;
if (libHandle)
@ -208,7 +206,7 @@ int32_t NETWORK_getAchievementProgress(const char *name)
return result;
}
void NETWORK_setAchievementProgress(const char *name, int32_t stat)
void STEAM_setAchievementProgress(const char *name, int32_t stat)
{
if (libHandle)
{