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Merge pull request #64 from AllisonFleischer/master

Fix a stray "seperate" in Secret Lab dialogue
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Terry Cavanagh 2020-01-13 14:57:54 +01:00 committed by GitHub
commit 8be05ca40f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 3 additions and 2 deletions

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@ -7,6 +7,7 @@ Contributors
* Charlie Bruce (@charliebruce)
* Brian Callahan (@ibara)
* Dav999 (Dav999-v)
* Allison Fleischer (AllisonFleischer)
* Daniel Lee (@ddm999)
* Elliott Saltar (@eboyblue3)
* Marvin Scholz (@ePirat)

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@ -1911,7 +1911,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{
dwgfx.textboxremovefast();
dwgfx.createtextbox("The secret lab is seperate from", 50, 85, 174, 174, 174);
dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
dwgfx.addline("the rest of the game. You can");
dwgfx.addline("now come back here at any time");
dwgfx.addline("by selecting the new SECRET LAB");

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@ -1063,7 +1063,7 @@
}else if (words[0] == "foundlab2") {
dwgfx.textboxremovefast();
dwgfx.createtextbox("The secret lab is seperate from", 50, 85, 174, 174, 174);
dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
dwgfx.addline("the rest of the game. You can");
dwgfx.addline("now come back here at any time");
dwgfx.addline("by selecting the new SECRET LAB");