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Fix visual clash between timer and trophy text
Trophy text can overlap with the timer. How bad it is depends on the localization but in English some text definitely overlaps. Simple fix is to disable rendering the timer if we are rendering any trophy text.
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@ -2325,6 +2325,7 @@ void gamerender(void)
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&& game.showingametimer
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&& game.showingametimer
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&& !roomname_translator::enabled
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&& !roomname_translator::enabled
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&& (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3)
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&& (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3)
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&& obj.trophytext <= 0 && obj.oldtrophytext <= 0
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&& !draw_return_editor_text
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&& !draw_return_editor_text
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&& !draw_mode_indicator_text)
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&& !draw_mode_indicator_text)
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{
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{
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