From 9676bf00062a16145406bb67e0015dad06f387b0 Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 9 Jan 2024 16:55:37 -0800 Subject: [PATCH] Fix visual clash between timer and trophy text Trophy text can overlap with the timer. How bad it is depends on the localization but in English some text definitely overlaps. Simple fix is to disable rendering the timer if we are rendering any trophy text. --- desktop_version/src/Render.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 6e2ec073..a1dc818a 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -2325,6 +2325,7 @@ void gamerender(void) && game.showingametimer && !roomname_translator::enabled && (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3) + && obj.trophytext <= 0 && obj.oldtrophytext <= 0 && !draw_return_editor_text && !draw_mode_indicator_text) {