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Only check Secret Lab/Time Trial/NDM for slowdown if ingame_titlemode

This is already done for invincibility. It's kind of unnecessary, but
it's just to make sure if for some reason in the future variables like
insecretlab/intimetrial/nodeathmode don't get reset when exiting to the
menu.
This commit is contained in:
Misa 2020-06-22 22:56:40 -07:00 committed by Ethan Lee
parent a3f171b018
commit 94a67ca0aa

View file

@ -514,7 +514,7 @@ void menuactionpress()
break;
case 4:
//change game speed
if (!game.insecretlab && !game.intimetrial && !game.nodeathmode)
if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
{
game.createmenu(Menu::setslowdown);
map.nexttowercolour();