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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00

Simplify mapclass::currentarea()

It used to take a single int: the area number returned by
mapclass::area(roomx, roomy). All uses of currentarea() were called
with an extra area() call as its argument. Additionally, there's a
good reason why currentarea() should have the room coordinates: in one
of the cases that it's called, there's a special case for the ship's
coordinates. This results in the SAVE screen in the map menu being able
to show "The Ship", while the continue screen shows "Dimension VVVVVV"
instead. Therefore, why not put that exception inside currentarea()
instead, and remove a few callsite map.area() wrappers by making
currentarea() take the room x and y coordinates?
This commit is contained in:
Dav999 2023-09-12 00:07:10 +02:00 committed by Misa Elizabeth Kai
parent 73911a7ada
commit 89a165722e
4 changed files with 11 additions and 12 deletions

View file

@ -5689,9 +5689,7 @@ void Game::loadsummary(void)
summary.seconds summary.seconds
); );
map.finalmode = summary.finalmode; map.finalmode = summary.finalmode;
tele_currentarea = map.currentarea( tele_currentarea = map.currentarea(summary.savex, summary.savey);
map.area(summary.savex, summary.savey)
);
SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats)); SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
tele_trinkets = summary.trinkets; tele_trinkets = summary.trinkets;
} }
@ -5714,9 +5712,7 @@ void Game::loadsummary(void)
summary.seconds summary.seconds
); );
map.finalmode = summary.finalmode; map.finalmode = summary.finalmode;
quick_currentarea = map.currentarea( quick_currentarea = map.currentarea(summary.savex, summary.savey);
map.area(summary.savex, summary.savey)
);
SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats)); SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
quick_trinkets = summary.trinkets; quick_trinkets = summary.trinkets;
} }

View file

@ -3068,11 +3068,9 @@ static void mapmenuactionpress(const bool version2_2)
music.playef(Sound_GAMESAVED); music.playef(Sound_GAMESAVED);
game.savetime = game.timestring(); game.savetime = game.timestring();
game.savearea = map.currentarea(map.area(game.roomx, game.roomy)); game.savearea = map.currentarea(game.roomx, game.roomy);
game.savetrinkets = game.trinkets(); game.savetrinkets = game.trinkets();
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = loc::gettext_roomname_special("The Ship");
bool success; bool success;
if(map.custommodeforreal) if(map.custommodeforreal)

View file

@ -1240,9 +1240,14 @@ void mapclass::spawncompanion(void)
} }
} }
const char* mapclass::currentarea(int t) const char* mapclass::currentarea(const int roomx, const int roomy)
{ {
switch(t) if (roomx >= 102 && roomx <= 104 && roomy >= 110 && roomy <= 111)
{
return loc::gettext_roomname_special("The Ship");
}
switch (area(roomx, roomy))
{ {
case 0: case 0:
return loc::gettext_roomname_special("Dimension VVVVVV"); return loc::gettext_roomname_special("Dimension VVVVVV");

View file

@ -108,7 +108,7 @@ public:
void spawncompanion(void); void spawncompanion(void);
const char* currentarea(int t); const char* currentarea(int roomx, int roomy);
void loadlevel(int rx, int ry); void loadlevel(int rx, int ry);