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89a165722e
It used to take a single int: the area number returned by mapclass::area(roomx, roomy). All uses of currentarea() were called with an extra area() call as its argument. Additionally, there's a good reason why currentarea() should have the room coordinates: in one of the cases that it's called, there's a special case for the ship's coordinates. This results in the SAVE screen in the map menu being able to show "The Ship", while the continue screen shows "Dimension VVVVVV" instead. Therefore, why not put that exception inside currentarea() instead, and remove a few callsite map.area() wrappers by making currentarea() take the room x and y coordinates? |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).