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Cycle tower color if loading level has error
For consistency.
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@ -2648,6 +2648,7 @@ void scriptclass::resetgametomenu(void)
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static void gotoerrorloadinglevel(void)
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static void gotoerrorloadinglevel(void)
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{
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{
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game.createmenu(Menu::errorloadinglevel);
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game.createmenu(Menu::errorloadinglevel);
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map.nexttowercolour();
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graphics.fademode = 4; /* start fade in */
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graphics.fademode = 4; /* start fade in */
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music.currentsong = -1; /* otherwise music.play won't work */
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music.currentsong = -1; /* otherwise music.play won't work */
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music.play(6); /* title screen music */
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music.play(6); /* title screen music */
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