From 87ec35eb451c12457026dbf74b9f3e89d32efd34 Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 11 Aug 2021 21:13:15 -0700 Subject: [PATCH] Cycle tower color if loading level has error For consistency. --- desktop_version/src/Script.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index 9fd4947f..c5c35e84 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -2648,6 +2648,7 @@ void scriptclass::resetgametomenu(void) static void gotoerrorloadinglevel(void) { game.createmenu(Menu::errorloadinglevel); + map.nexttowercolour(); graphics.fademode = 4; /* start fade in */ music.currentsong = -1; /* otherwise music.play won't work */ music.play(6); /* title screen music */