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Game::loadcustomlevelstats: move some declarations to later in function
The declarations of `std::vector<std::string> customlevelnames` and `std::vector<int> customlevelscores` are made quite early in the function, commented with "Old system", but the place where the old system is processed is after a big chunk of code that processes the new system (and indeed never uses these vectors). So for readability, they're now closer to where they're used.
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1 changed files with 3 additions and 4 deletions
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@ -504,10 +504,6 @@ void Game::loadcustomlevelstats(void)
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customlevelstats.clear();
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customlevelstats.clear();
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// Old system
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std::vector<std::string> customlevelnames;
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std::vector<int> customlevelscores;
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLElement* firstElement;
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tinyxml2::XMLElement* firstElement;
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@ -553,6 +549,9 @@ void Game::loadcustomlevelstats(void)
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// Since we're still here, we must be on the old system
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// Since we're still here, we must be on the old system
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std::vector<std::string> customlevelnames;
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std::vector<int> customlevelscores;
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for (pElem = firstElement; pElem; pElem=pElem->NextSiblingElement())
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for (pElem = firstElement; pElem; pElem=pElem->NextSiblingElement())
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{
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{
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const char* pKey = pElem->Value();
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const char* pKey = pElem->Value();
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