mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
decrease map cursor margin on smaller map sizes
This commit is contained in:
parent
94ece095ed
commit
58c006f61f
1 changed files with 7 additions and 1 deletions
|
@ -2622,7 +2622,13 @@ static void rendermapcursor(const bool flashing)
|
|||
|
||||
if (!flashing || ((map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0) || game.noflashingmode))
|
||||
{
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||||
int margin = (data.zoom == 4) ? 2 : 1;
|
||||
graphics.draw_rect(
|
||||
40 + ((game.roomx - 100) * 12 * data.zoom) + margin + data.xoff,
|
||||
21 + ((game.roomy - 100) * 9 * data.zoom) + margin + data.yoff,
|
||||
(12 * data.zoom) - (2 * margin), (9 * data.zoom) - (2 * margin),
|
||||
16, 245 - (help.glow), 245 - (help.glow)
|
||||
);
|
||||
}
|
||||
else if (map.cursorstate == 1 && int(map.cursordelay / 4) % 2 == 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue