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Remove unnecessary createmenu(Menu::graphicoptions) calls
These aren't necessary, the menu will update regardless. There isn't even such a call for the mouse cursor toggle option, that's how unnecessary it is.
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parent
bf4427c75a
commit
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1 changed files with 0 additions and 4 deletions
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@ -308,7 +308,6 @@ void menuactionpress()
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graphics.screenbuffer->toggleFullScreen();
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graphics.screenbuffer->toggleFullScreen();
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game.fullscreen = !game.fullscreen;
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game.fullscreen = !game.fullscreen;
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game.savestats();
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game.savestats();
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game.createmenu(Menu::graphicoptions);
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game.currentmenuoption = 0;
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game.currentmenuoption = 0;
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break;
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break;
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case 1:
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case 1:
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@ -316,7 +315,6 @@ void menuactionpress()
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graphics.screenbuffer->toggleStretchMode();
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graphics.screenbuffer->toggleStretchMode();
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game.stretchMode = (game.stretchMode + 1) % 3;
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game.stretchMode = (game.stretchMode + 1) % 3;
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game.savestats();
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game.savestats();
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game.createmenu(Menu::graphicoptions);
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game.currentmenuoption = 1;
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game.currentmenuoption = 1;
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break;
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break;
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case 2:
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case 2:
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@ -324,7 +322,6 @@ void menuactionpress()
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graphics.screenbuffer->toggleLinearFilter();
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graphics.screenbuffer->toggleLinearFilter();
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game.useLinearFilter = !game.useLinearFilter;
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game.useLinearFilter = !game.useLinearFilter;
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game.savestats();
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game.savestats();
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game.createmenu(Menu::graphicoptions);
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game.currentmenuoption = 2;
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game.currentmenuoption = 2;
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break;
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break;
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case 3:
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case 3:
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@ -333,7 +330,6 @@ void menuactionpress()
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game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal;
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game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal;
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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game.savestats();
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game.savestats();
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game.createmenu(Menu::graphicoptions);
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game.currentmenuoption = 3;
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game.currentmenuoption = 3;
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break;
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break;
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case 4:
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case 4:
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