From 80ae625585123dd799d946b6c90cd011c25bc5b4 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 16 Apr 2020 19:23:19 -0700 Subject: [PATCH] Remove unnecessary createmenu(Menu::graphicoptions) calls These aren't necessary, the menu will update regardless. There isn't even such a call for the mouse cursor toggle option, that's how unnecessary it is. --- desktop_version/src/Input.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 422b39f0..d5ba47a2 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -308,7 +308,6 @@ void menuactionpress() graphics.screenbuffer->toggleFullScreen(); game.fullscreen = !game.fullscreen; game.savestats(); - game.createmenu(Menu::graphicoptions); game.currentmenuoption = 0; break; case 1: @@ -316,7 +315,6 @@ void menuactionpress() graphics.screenbuffer->toggleStretchMode(); game.stretchMode = (game.stretchMode + 1) % 3; game.savestats(); - game.createmenu(Menu::graphicoptions); game.currentmenuoption = 1; break; case 2: @@ -324,7 +322,6 @@ void menuactionpress() graphics.screenbuffer->toggleLinearFilter(); game.useLinearFilter = !game.useLinearFilter; game.savestats(); - game.createmenu(Menu::graphicoptions); game.currentmenuoption = 2; break; case 3: @@ -333,7 +330,6 @@ void menuactionpress() game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal; graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect; game.savestats(); - game.createmenu(Menu::graphicoptions); game.currentmenuoption = 3; break; case 4: