mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Change all createentity args to be ints
The script command createentity() is always an int. But not only that, every time createentity() is used, its arguments are always treated like ints. Always. I knew that vx/vy were floats because of the int casts in the function, but I didn't even realize that xp/yp were floats, too, until I checked just now! That's how much they're treated like ints. All int casts in createentity() have also been removed, due to being unnecessary (either because of us suppressing MSVC implicit conversion warnings, or because there are now no longer any conversions happening).
This commit is contained in:
parent
516e71c7da
commit
7d223db211
2 changed files with 34 additions and 34 deletions
|
@ -1202,7 +1202,7 @@ int entityclass::crewcolour( int t )
|
|||
return 0;
|
||||
}
|
||||
|
||||
void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, float vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */ )
|
||||
void entityclass::createentity(int xp, int yp, int t, int vx /*= 0*/, int vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */)
|
||||
{
|
||||
k = entities.size();
|
||||
|
||||
|
@ -1274,7 +1274,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.h = 21;
|
||||
entity.dir = 1;
|
||||
|
||||
if( (vx)==1) entity.invis = true;
|
||||
if (vx == 1) entity.invis = true;
|
||||
|
||||
entity.gravity = true;
|
||||
break;
|
||||
|
@ -1345,12 +1345,12 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.w = 32;
|
||||
entity.h = 8;
|
||||
|
||||
if (int(vx) <= 1) vertplatforms = true;
|
||||
if (int(vx) >= 2 && int(vx) <= 5) horplatforms = true;
|
||||
if (int(vx) == 14 || int(vx) == 15) horplatforms = true; //special case for last part of Space Station
|
||||
if (int(vx) >= 6 && int(vx) <= 7) vertplatforms = true;
|
||||
if (vx <= 1) vertplatforms = true;
|
||||
if (vx >= 2 && vx <= 5) horplatforms = true;
|
||||
if (vx == 14 || vx == 15) horplatforms = true; //special case for last part of Space Station
|
||||
if (vx >= 6 && vx <= 7) vertplatforms = true;
|
||||
|
||||
if (int(vx) >= 10 && int(vx) <= 11)
|
||||
if (vx >= 10 && vx <= 11)
|
||||
{
|
||||
//Double sized threadmills
|
||||
entity.w = 64;
|
||||
|
@ -1362,18 +1362,18 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.behave = vx;
|
||||
entity.para = vy;
|
||||
|
||||
if (int(vx) >= 8 && int(vx) <= 9)
|
||||
if (vx >= 8 && vx <= 9)
|
||||
{
|
||||
horplatforms = true; //threadmill!
|
||||
entity.animate = 10;
|
||||
if(customplatformtile>0){
|
||||
entity.tile = customplatformtile+4;
|
||||
if (int(vx) == 8) entity.tile += 4;
|
||||
if (int(vx) == 9) entity.animate = 11;
|
||||
if (vx == 8) entity.tile += 4;
|
||||
if (vx == 9) entity.animate = 11;
|
||||
}else{
|
||||
entity.settreadmillcolour(game.roomx, game.roomy);
|
||||
if (int(vx) == 8) entity.tile += 40;
|
||||
if (int(vx) == 9) entity.animate = 11;
|
||||
if (vx == 8) entity.tile += 40;
|
||||
if (vx == 9) entity.animate = 11;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1402,7 +1402,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
}
|
||||
else if (vx > 0)
|
||||
{
|
||||
entity.tile = int(vx);
|
||||
entity.tile = vx;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1479,7 +1479,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
|
||||
//Check if it's already been collected
|
||||
entity.para = vx;
|
||||
if (!INBOUNDS_ARR(vx, collect) || collect[(int) vx]) return;
|
||||
if (!INBOUNDS_ARR(vx, collect) || collect[vx]) return;
|
||||
break;
|
||||
case 9: //Something Shiny
|
||||
entity.rule = 3;
|
||||
|
@ -1494,7 +1494,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
|
||||
//Check if it's already been collected
|
||||
entity.para = vx;
|
||||
if (!INBOUNDS_ARR(vx, collect) || collect[(int) vx]) return;
|
||||
if (!INBOUNDS_ARR(vx, collect) || collect[vx]) return;
|
||||
break;
|
||||
case 10: //Savepoint
|
||||
entity.rule = 3;
|
||||
|
@ -1508,7 +1508,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.animate = 100;
|
||||
entity.para = vy;
|
||||
|
||||
if (game.savepoint == (vy))
|
||||
if (game.savepoint == vy)
|
||||
{
|
||||
entity.colour = 5;
|
||||
entity.onentity = 0;
|
||||
|
@ -1614,7 +1614,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.rule = 6;
|
||||
entity.type = 12; //A special case!
|
||||
entity.colour = vx;
|
||||
if (int(vy) == 0)
|
||||
if (vy == 0)
|
||||
{
|
||||
entity.tile = 0;
|
||||
}
|
||||
|
@ -1690,7 +1690,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
|
||||
//Check if it's already been collected
|
||||
entity.para = vx;
|
||||
if (INBOUNDS_ARR(vx, collect) && !collect[(int) vx]) return;
|
||||
if (INBOUNDS_ARR(vx, collect) && !collect[vx]) return;
|
||||
break;
|
||||
case 23: //SWN Enemies
|
||||
//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
|
||||
|
@ -1726,16 +1726,16 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
entity.rule = 6;
|
||||
entity.type = 14; //A special case!
|
||||
entity.colour = vx;
|
||||
if( (vx)==16)
|
||||
if (vx == 16)
|
||||
{
|
||||
//victoria is sad!
|
||||
if (int(vy) == 2) vy = 1;
|
||||
if (vy == 2) vy = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (int(vy) == 2) vy = 0;
|
||||
if (vy == 2) vy = 0;
|
||||
}
|
||||
if (int(vy) == 0)
|
||||
if (vy == 0)
|
||||
{
|
||||
entity.tile = 0;
|
||||
}
|
||||
|
@ -1778,7 +1778,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
//Decide tile here based on given achievement: both whether you have them and what they are
|
||||
//default is just a trophy base:
|
||||
entity.tile = 180 + vx;
|
||||
switch(int(vy))
|
||||
switch (vy)
|
||||
{
|
||||
case 1:
|
||||
if(game.bestrank[0]>=3)
|
||||
|
@ -1893,35 +1893,35 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
case 14:
|
||||
if(game.swnbestrank>=2)
|
||||
{
|
||||
entity.tile = (182 + vx);
|
||||
entity.tile = 182 + vx;
|
||||
entity.colour = 39;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if(game.swnbestrank>=3)
|
||||
{
|
||||
entity.tile = (182 + vx);
|
||||
entity.tile = 182 + vx;
|
||||
entity.colour = 39;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
if(game.swnbestrank>=4)
|
||||
{
|
||||
entity.tile = (182 + vx);
|
||||
entity.tile = 182 + vx;
|
||||
entity.colour = 38;
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
if(game.swnbestrank>=5)
|
||||
{
|
||||
entity.tile = (182 + vx);
|
||||
entity.tile = 182 + vx;
|
||||
entity.colour = 36;
|
||||
}
|
||||
break;
|
||||
case 18:
|
||||
if(game.swnbestrank>=6)
|
||||
{
|
||||
entity.tile = (182 + vx);
|
||||
entity.tile = 182 + vx;
|
||||
entity.colour = 40;
|
||||
}
|
||||
break;
|
||||
|
@ -1992,13 +1992,13 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
//2 - colour
|
||||
entity.rule = 3;
|
||||
entity.type = 55;
|
||||
if(INBOUNDS_ARR((int) vy, customcrewmoods)
|
||||
&& customcrewmoods[int(vy)]==1){
|
||||
if(INBOUNDS_ARR(vy, customcrewmoods)
|
||||
&& customcrewmoods[vy]==1){
|
||||
entity.tile = 144;
|
||||
}else{
|
||||
entity.tile = 0;
|
||||
}
|
||||
entity.colour = crewcolour(int(vy));
|
||||
entity.colour = crewcolour(vy);
|
||||
entity.cx = 6;
|
||||
entity.cy = 2;
|
||||
entity.w = 12;
|
||||
|
@ -2013,7 +2013,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
|
||||
//Check if it's already been collected
|
||||
entity.para = vx;
|
||||
if (!INBOUNDS_ARR(vx, customcollect) || customcollect[(int) vx]) return;
|
||||
if (!INBOUNDS_ARR(vx, customcollect) || customcollect[vx]) return;
|
||||
break;
|
||||
case 56: //Custom enemy
|
||||
entity.rule = 1;
|
||||
|
|
|
@ -74,8 +74,8 @@ public:
|
|||
|
||||
int crewcolour(int t);
|
||||
|
||||
void createentity(float xp, float yp, int t, float vx = 0, float vy = 0,
|
||||
int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 );
|
||||
void createentity(int xp, int yp, int t, int vx = 0, int vy = 0,
|
||||
int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240);
|
||||
|
||||
bool updateentities(int i);
|
||||
|
||||
|
|
Loading…
Reference in a new issue