diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index d0e565b6..36fc3c70 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -1202,7 +1202,7 @@ int entityclass::crewcolour( int t ) return 0; } -void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, float vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */ ) +void entityclass::createentity(int xp, int yp, int t, int vx /*= 0*/, int vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */) { k = entities.size(); @@ -1274,7 +1274,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.h = 21; entity.dir = 1; - if( (vx)==1) entity.invis = true; + if (vx == 1) entity.invis = true; entity.gravity = true; break; @@ -1345,12 +1345,12 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.w = 32; entity.h = 8; - if (int(vx) <= 1) vertplatforms = true; - if (int(vx) >= 2 && int(vx) <= 5) horplatforms = true; - if (int(vx) == 14 || int(vx) == 15) horplatforms = true; //special case for last part of Space Station - if (int(vx) >= 6 && int(vx) <= 7) vertplatforms = true; + if (vx <= 1) vertplatforms = true; + if (vx >= 2 && vx <= 5) horplatforms = true; + if (vx == 14 || vx == 15) horplatforms = true; //special case for last part of Space Station + if (vx >= 6 && vx <= 7) vertplatforms = true; - if (int(vx) >= 10 && int(vx) <= 11) + if (vx >= 10 && vx <= 11) { //Double sized threadmills entity.w = 64; @@ -1362,18 +1362,18 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.behave = vx; entity.para = vy; - if (int(vx) >= 8 && int(vx) <= 9) + if (vx >= 8 && vx <= 9) { horplatforms = true; //threadmill! entity.animate = 10; if(customplatformtile>0){ entity.tile = customplatformtile+4; - if (int(vx) == 8) entity.tile += 4; - if (int(vx) == 9) entity.animate = 11; + if (vx == 8) entity.tile += 4; + if (vx == 9) entity.animate = 11; }else{ entity.settreadmillcolour(game.roomx, game.roomy); - if (int(vx) == 8) entity.tile += 40; - if (int(vx) == 9) entity.animate = 11; + if (vx == 8) entity.tile += 40; + if (vx == 9) entity.animate = 11; } } else @@ -1402,7 +1402,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo } else if (vx > 0) { - entity.tile = int(vx); + entity.tile = vx; } else { @@ -1479,7 +1479,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //Check if it's already been collected entity.para = vx; - if (!INBOUNDS_ARR(vx, collect) || collect[(int) vx]) return; + if (!INBOUNDS_ARR(vx, collect) || collect[vx]) return; break; case 9: //Something Shiny entity.rule = 3; @@ -1494,7 +1494,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //Check if it's already been collected entity.para = vx; - if (!INBOUNDS_ARR(vx, collect) || collect[(int) vx]) return; + if (!INBOUNDS_ARR(vx, collect) || collect[vx]) return; break; case 10: //Savepoint entity.rule = 3; @@ -1508,7 +1508,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.animate = 100; entity.para = vy; - if (game.savepoint == (vy)) + if (game.savepoint == vy) { entity.colour = 5; entity.onentity = 0; @@ -1614,7 +1614,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.rule = 6; entity.type = 12; //A special case! entity.colour = vx; - if (int(vy) == 0) + if (vy == 0) { entity.tile = 0; } @@ -1690,7 +1690,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //Check if it's already been collected entity.para = vx; - if (INBOUNDS_ARR(vx, collect) && !collect[(int) vx]) return; + if (INBOUNDS_ARR(vx, collect) && !collect[vx]) return; break; case 23: //SWN Enemies //Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen. @@ -1726,16 +1726,16 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.rule = 6; entity.type = 14; //A special case! entity.colour = vx; - if( (vx)==16) + if (vx == 16) { //victoria is sad! - if (int(vy) == 2) vy = 1; + if (vy == 2) vy = 1; } else { - if (int(vy) == 2) vy = 0; + if (vy == 2) vy = 0; } - if (int(vy) == 0) + if (vy == 0) { entity.tile = 0; } @@ -1778,7 +1778,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //Decide tile here based on given achievement: both whether you have them and what they are //default is just a trophy base: entity.tile = 180 + vx; - switch(int(vy)) + switch (vy) { case 1: if(game.bestrank[0]>=3) @@ -1893,35 +1893,35 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo case 14: if(game.swnbestrank>=2) { - entity.tile = (182 + vx); + entity.tile = 182 + vx; entity.colour = 39; } break; case 15: if(game.swnbestrank>=3) { - entity.tile = (182 + vx); + entity.tile = 182 + vx; entity.colour = 39; } break; case 16: if(game.swnbestrank>=4) { - entity.tile = (182 + vx); + entity.tile = 182 + vx; entity.colour = 38; } break; case 17: if(game.swnbestrank>=5) { - entity.tile = (182 + vx); + entity.tile = 182 + vx; entity.colour = 36; } break; case 18: if(game.swnbestrank>=6) { - entity.tile = (182 + vx); + entity.tile = 182 + vx; entity.colour = 40; } break; @@ -1992,13 +1992,13 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //2 - colour entity.rule = 3; entity.type = 55; - if(INBOUNDS_ARR((int) vy, customcrewmoods) - && customcrewmoods[int(vy)]==1){ + if(INBOUNDS_ARR(vy, customcrewmoods) + && customcrewmoods[vy]==1){ entity.tile = 144; }else{ entity.tile = 0; } - entity.colour = crewcolour(int(vy)); + entity.colour = crewcolour(vy); entity.cx = 6; entity.cy = 2; entity.w = 12; @@ -2013,7 +2013,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo //Check if it's already been collected entity.para = vx; - if (!INBOUNDS_ARR(vx, customcollect) || customcollect[(int) vx]) return; + if (!INBOUNDS_ARR(vx, customcollect) || customcollect[vx]) return; break; case 56: //Custom enemy entity.rule = 1; diff --git a/desktop_version/src/Entity.h b/desktop_version/src/Entity.h index 46b123a6..9743c162 100644 --- a/desktop_version/src/Entity.h +++ b/desktop_version/src/Entity.h @@ -74,8 +74,8 @@ public: int crewcolour(int t); - void createentity(float xp, float yp, int t, float vx = 0, float vy = 0, - int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 ); + void createentity(int xp, int yp, int t, int vx = 0, int vy = 0, + int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240); bool updateentities(int i);