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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove unused argument of entityclass::getcompanion()
The argument provided to entityclass::getcompanion() does absolutely nothing. Remove it, and update all callers.
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parent
d910800423
commit
7abf40881a
5 changed files with 18 additions and 18 deletions
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@ -4309,7 +4309,7 @@ bool entityclass::gettype( int t )
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return false;
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}
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int entityclass::getcompanion( int t )
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int entityclass::getcompanion()
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{
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//Returns the index of the companion with rule t
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for (int i = 0; i < nentity; i++)
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@ -97,7 +97,7 @@ public:
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bool gettype(int t);
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int getcompanion(int t);
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int getcompanion();
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int getplayer();
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@ -1534,7 +1534,7 @@ void Game::updatestate()
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companion = 6;
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i = obj.getcompanion(6);
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i = obj.getcompanion();
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obj.entities[i].tile = 0;
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obj.entities[i].state = 1;
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@ -1560,7 +1560,7 @@ void Game::updatestate()
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state++;
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music.playef(2, 10);
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graphics.textboxactive();
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i = obj.getcompanion(6);
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i = obj.getcompanion();
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obj.entities[i].tile = 54;
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obj.entities[i].state = 0;
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}
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@ -1575,7 +1575,7 @@ void Game::updatestate()
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case 110:
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{
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i = obj.getcompanion(6);
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i = obj.getcompanion();
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obj.entities[i].tile = 0;
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obj.entities[i].state = 1;
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graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
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@ -1650,7 +1650,7 @@ void Game::updatestate()
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break;
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case 122:
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companion = 7;
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i = obj.getcompanion(7);
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i = obj.getcompanion();
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obj.entities[i].tile = 6;
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obj.entities[i].state = 1;
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@ -1667,7 +1667,7 @@ void Game::updatestate()
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state++;
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music.playef(2, 10);
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graphics.textboxactive();
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i = obj.getcompanion(7); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
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i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
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break;
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case 126:
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graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
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@ -1688,7 +1688,7 @@ void Game::updatestate()
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state++;
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music.playef(14, 10);
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graphics.textboxactive();
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i = obj.getcompanion(7);
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i = obj.getcompanion();
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obj.entities[i].tile = 6;
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obj.entities[i].state = 1;
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break;
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@ -2317,7 +2317,7 @@ void Game::updatestate()
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obj.entities[i].colour = 0;
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obj.entities[i].invis = true;
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i = obj.getcompanion(companion);
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i = obj.getcompanion();
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if(i>-1)
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{
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obj.entities[i].active = false;
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@ -2082,7 +2082,7 @@ void gameinput()
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int player = obj.getplayer();
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obj.entities[player].colour = 102;
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int companion = obj.getcompanion(game.companion);
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int companion = obj.getcompanion();
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if(companion>-1) obj.entities[companion].colour = 102;
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int teleporter = obj.getteleporter();
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@ -1361,7 +1361,7 @@ void gamelogic()
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{
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case 6:
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obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
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j = obj.getcompanion(6);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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break;
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@ -1376,7 +1376,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
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}
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j = obj.getcompanion(7);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@ -1387,14 +1387,14 @@ void gamelogic()
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if (game.roomx == 102)
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{
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obj.createentity(310, 177, 17, 1);
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j = obj.getcompanion(8);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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else
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{
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obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
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j = obj.getcompanion(8);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@ -1411,7 +1411,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
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}
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j = obj.getcompanion(9);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@ -1423,7 +1423,7 @@ void gamelogic()
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if (obj.flags[59] == 0)
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{
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obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@ -1433,7 +1433,7 @@ void gamelogic()
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if (obj.flags[59] == 1)
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{
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obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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@ -1441,7 +1441,7 @@ void gamelogic()
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{
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obj.flags[59] = 1;
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obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
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j = obj.getcompanion(10);
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j = obj.getcompanion();
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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