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Remove unused argument of entityclass::getcompanion()

The argument provided to entityclass::getcompanion() does absolutely
nothing. Remove it, and update all callers.
This commit is contained in:
Misa 2020-04-01 15:32:21 -07:00 committed by Ethan Lee
parent d910800423
commit 7abf40881a
5 changed files with 18 additions and 18 deletions

View file

@ -4309,7 +4309,7 @@ bool entityclass::gettype( int t )
return false; return false;
} }
int entityclass::getcompanion( int t ) int entityclass::getcompanion()
{ {
//Returns the index of the companion with rule t //Returns the index of the companion with rule t
for (int i = 0; i < nentity; i++) for (int i = 0; i < nentity; i++)

View file

@ -97,7 +97,7 @@ public:
bool gettype(int t); bool gettype(int t);
int getcompanion(int t); int getcompanion();
int getplayer(); int getplayer();

View file

@ -1534,7 +1534,7 @@ void Game::updatestate()
companion = 6; companion = 6;
i = obj.getcompanion(6); i = obj.getcompanion();
obj.entities[i].tile = 0; obj.entities[i].tile = 0;
obj.entities[i].state = 1; obj.entities[i].state = 1;
@ -1560,7 +1560,7 @@ void Game::updatestate()
state++; state++;
music.playef(2, 10); music.playef(2, 10);
graphics.textboxactive(); graphics.textboxactive();
i = obj.getcompanion(6); i = obj.getcompanion();
obj.entities[i].tile = 54; obj.entities[i].tile = 54;
obj.entities[i].state = 0; obj.entities[i].state = 0;
} }
@ -1575,7 +1575,7 @@ void Game::updatestate()
case 110: case 110:
{ {
i = obj.getcompanion(6); i = obj.getcompanion();
obj.entities[i].tile = 0; obj.entities[i].tile = 0;
obj.entities[i].state = 1; obj.entities[i].state = 1;
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255); graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
@ -1650,7 +1650,7 @@ void Game::updatestate()
break; break;
case 122: case 122:
companion = 7; companion = 7;
i = obj.getcompanion(7); i = obj.getcompanion();
obj.entities[i].tile = 6; obj.entities[i].tile = 6;
obj.entities[i].state = 1; obj.entities[i].state = 1;
@ -1667,7 +1667,7 @@ void Game::updatestate()
state++; state++;
music.playef(2, 10); music.playef(2, 10);
graphics.textboxactive(); graphics.textboxactive();
i = obj.getcompanion(7); //obj.entities[i].tile = 66; obj.entities[i].state = 0; i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break; break;
case 126: case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255); graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
@ -1688,7 +1688,7 @@ void Game::updatestate()
state++; state++;
music.playef(14, 10); music.playef(14, 10);
graphics.textboxactive(); graphics.textboxactive();
i = obj.getcompanion(7); i = obj.getcompanion();
obj.entities[i].tile = 6; obj.entities[i].tile = 6;
obj.entities[i].state = 1; obj.entities[i].state = 1;
break; break;
@ -2317,7 +2317,7 @@ void Game::updatestate()
obj.entities[i].colour = 0; obj.entities[i].colour = 0;
obj.entities[i].invis = true; obj.entities[i].invis = true;
i = obj.getcompanion(companion); i = obj.getcompanion();
if(i>-1) if(i>-1)
{ {
obj.entities[i].active = false; obj.entities[i].active = false;

View file

@ -2082,7 +2082,7 @@ void gameinput()
int player = obj.getplayer(); int player = obj.getplayer();
obj.entities[player].colour = 102; obj.entities[player].colour = 102;
int companion = obj.getcompanion(game.companion); int companion = obj.getcompanion();
if(companion>-1) obj.entities[companion].colour = 102; if(companion>-1) obj.entities[companion].colour = 102;
int teleporter = obj.getteleporter(); int teleporter = obj.getteleporter();

View file

@ -1361,7 +1361,7 @@ void gamelogic()
{ {
case 6: case 6:
obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place! obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
j = obj.getcompanion(6); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
break; break;
@ -1376,7 +1376,7 @@ void gamelogic()
{ {
obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place! obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
} }
j = obj.getcompanion(7); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
@ -1387,14 +1387,14 @@ void gamelogic()
if (game.roomx == 102) if (game.roomx == 102)
{ {
obj.createentity(310, 177, 17, 1); obj.createentity(310, 177, 17, 1);
j = obj.getcompanion(8); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
else else
{ {
obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1); obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
j = obj.getcompanion(8); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
@ -1411,7 +1411,7 @@ void gamelogic()
{ {
obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1); obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
} }
j = obj.getcompanion(9); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
@ -1423,7 +1423,7 @@ void gamelogic()
if (obj.flags[59] == 0) if (obj.flags[59] == 0)
{ {
obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10); obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
j = obj.getcompanion(10); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
@ -1433,7 +1433,7 @@ void gamelogic()
if (obj.flags[59] == 1) if (obj.flags[59] == 1)
{ {
obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1); obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
j = obj.getcompanion(10); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }
@ -1441,7 +1441,7 @@ void gamelogic()
{ {
obj.flags[59] = 1; obj.flags[59] = 1;
obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0); obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
j = obj.getcompanion(10); j = obj.getcompanion();
obj.entities[j].vx = obj.entities[i].vx; obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir; obj.entities[j].dir = obj.entities[i].dir;
} }