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Reference both cases for "Complete the game" in code
We had two separate cases for translators for this string (a "TO UNLOCK:" one and a secret lab trophy one) but I forgot to use the latter in the code, so both places in the game were using the former. This is now fixed.
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@ -1801,7 +1801,7 @@ void Graphics::drawtrophytext(void)
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break;
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break;
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case 7:
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case 7:
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top_text = loc::gettext("GAME COMPLETE");
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top_text = loc::gettext("GAME COMPLETE");
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bottom_text = loc::gettext("Complete the game");
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bottom_text = loc::gettext_case("Complete the game", 1);
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break;
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break;
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case 8:
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case 8:
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top_text = loc::gettext("FLIP MODE COMPLETE");
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top_text = loc::gettext("FLIP MODE COMPLETE");
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