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Add custommode check to mapclass::twoframedelayfix()
This is to ensure that this function only has an effect inside custom levels. It might do something weird or bad in the main game.
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@ -2126,6 +2126,7 @@ void mapclass::twoframedelayfix()
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int block_idx = -1;
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int block_idx = -1;
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if (game.glitchrunnermode
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if (game.glitchrunnermode
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|| !custommode
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|| game.deathseq != -1
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|| game.deathseq != -1
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// obj.checktrigger() sets obj.activetrigger and block_idx
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// obj.checktrigger() sets obj.activetrigger and block_idx
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|| obj.checktrigger(&block_idx) <= -1
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|| obj.checktrigger(&block_idx) <= -1
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