Add missing Viridian squeaks to cutscene test menu
These mildly annoyed me. It should be consistent that whenever you press ACTION on a menu option, you get a Viridian squeak (at least if something happens).
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@ -1338,6 +1338,7 @@ static void menuactionpress(void)
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else if (game.currentmenuoption == (int)game.menuoptions.size()-2)
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else if (game.currentmenuoption == (int)game.menuoptions.size()-2)
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{
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{
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// play the cutscene, from clipboard
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// play the cutscene, from clipboard
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music.playef(Sound_VIRIDIAN);
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game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());
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game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());
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startmode(Start_CUTSCENETEST);
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startmode(Start_CUTSCENETEST);
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}
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}
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@ -1351,6 +1352,7 @@ static void menuactionpress(void)
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else
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else
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{
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{
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// play the cutscene!
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// play the cutscene!
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music.playef(Sound_VIRIDIAN);
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game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];
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game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];
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startmode(Start_CUTSCENETEST);
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startmode(Start_CUTSCENETEST);
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}
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}
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