Add missing Viridian squeaks to cutscene test menu

These mildly annoyed me. It should be consistent that whenever you press
ACTION on a menu option, you get a Viridian squeak (at least if
something happens).
This commit is contained in:
Misa 2024-01-22 00:02:58 -08:00
parent 67f56985eb
commit 7212a46b91
1 changed files with 2 additions and 0 deletions

View File

@ -1338,6 +1338,7 @@ static void menuactionpress(void)
else if (game.currentmenuoption == (int)game.menuoptions.size()-2)
{
// play the cutscene, from clipboard
music.playef(Sound_VIRIDIAN);
game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());
startmode(Start_CUTSCENETEST);
}
@ -1351,6 +1352,7 @@ static void menuactionpress(void)
else
{
// play the cutscene!
music.playef(Sound_VIRIDIAN);
game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];
startmode(Start_CUTSCENETEST);
}