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Allow getting star if more trinkets than level trinkets
Previously, you would only get the trinket completion star if you got the exact same amount of trinkets as there are custom entity trinkets in the level file. But if you got more (say, if the level spawned extra "bonus trinkets"), you wouldn't be able to get the star. This is true of the custom crewmate case as well, but I've decided to not change that case, because there are still downsides to the resulting behavior and it's better to just leave it alone because it's rare for it to happen anyways.
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@ -1956,7 +1956,7 @@ void Game::updatestate(void)
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if(ed.numcrewmates()-crewmates()==0)
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if(ed.numcrewmates()-crewmates()==0)
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{
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{
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//Finished level
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//Finished level
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if(ed.numtrinkets()-trinkets()==0)
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if (trinkets() >= ed.numtrinkets())
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{
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{
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//and got all the trinkets!
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//and got all the trinkets!
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updatecustomlevelstats(customlevelfilename, 3);
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updatecustomlevelstats(customlevelfilename, 3);
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