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Save showtrinkets to custom level quicksaves
Since custom levels have gained the functionality to show trinkets on the minimap, it's nice to just save the showtrinkets variable directly to the save file, without having to make level makers handle it themselves.
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1 changed files with 6 additions and 0 deletions
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@ -5198,6 +5198,10 @@ void Game::customloadquick(std::string savfile)
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{
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disabletemporaryaudiopause = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "showtrinkets") == 0)
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{
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map.showtrinkets = help.Int(pText);
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}
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}
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@ -5681,6 +5685,8 @@ bool Game::customsavequick(std::string savfile)
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xml::update_tag(msgs, "disabletemporaryaudiopause", (int) disabletemporaryaudiopause);
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xml::update_tag(msgs, "showtrinkets", (int) map.showtrinkets);
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std::string summary = savearea + ", " + timestring();
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xml::update_tag(msgs, "summary", summary.c_str());
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