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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Add audiopause(on/off) command
If you have unfocus pause off, and unfocus audio pause off, then this command will go into effect. When it's set to on, the audio will pause when you unfocus the game. When it's set to off, the audio will not. This is different from the setting, and gets saved to the save file.
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parent
7699f5aaf1
commit
3500888971
4 changed files with 23 additions and 2 deletions
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@ -391,6 +391,7 @@ void Game::init(void)
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disablepause = false;
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disableaudiopause = false;
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disabletemporaryaudiopause = true;
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inputdelay = false;
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}
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@ -5193,6 +5194,10 @@ void Game::customloadquick(std::string savfile)
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{
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map.customshowmm = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "disabletemporaryaudiopause") == 0)
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{
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disabletemporaryaudiopause = help.Int(pText);
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}
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}
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@ -5674,6 +5679,8 @@ bool Game::customsavequick(std::string savfile)
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xml::update_tag(msgs, "showminimap", (int) map.customshowmm);
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xml::update_tag(msgs, "disabletemporaryaudiopause", (int) disabletemporaryaudiopause);
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std::string summary = savearea + ", " + timestring();
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xml::update_tag(msgs, "summary", summary.c_str());
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@ -475,6 +475,7 @@ public:
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bool disablepause;
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bool disableaudiopause;
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bool disabletemporaryaudiopause;
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bool inputdelay;
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};
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@ -327,7 +327,7 @@ void KeyPoll::Poll(void)
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if (!game.disablepause)
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{
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isActive = true;
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if (!game.disableaudiopause)
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if (!game.disableaudiopause || !game.disabletemporaryaudiopause)
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{
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music.resume();
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music.resumeef();
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@ -350,7 +350,7 @@ void KeyPoll::Poll(void)
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if (!game.disablepause)
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{
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isActive = false;
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if (!game.disableaudiopause)
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if (!game.disableaudiopause || !game.disabletemporaryaudiopause)
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{
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music.pause();
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music.pauseef();
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@ -326,6 +326,17 @@ void scriptclass::run(void)
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{
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graphics.showcutscenebars = false;
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}
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if (words[0] == "audiopause")
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{
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if (words[1] == "on")
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{
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game.disabletemporaryaudiopause = false;
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}
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else if (words[1] == "off")
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{
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game.disabletemporaryaudiopause = true;
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}
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}
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if (words[0] == "untilbars")
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{
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if (graphics.showcutscenebars)
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@ -3465,6 +3476,8 @@ void scriptclass::hardreset(void)
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game.activeactivity = -1;
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game.act_fade = 5;
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game.disabletemporaryaudiopause = true;
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//dwgraphicsclass
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graphics.backgrounddrawn = false;
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graphics.textbox.clear();
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