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De-duplicate list of static libraries and flags applied to all libraries
This is so flags that apply globally (i.e. to the game and all static libraries it's compiled with), such as /MT on MSVC, can be put in a list, and along with putting all static libraries in a list, we remove the need for each flag to be repeated for each static library and we can just use a foreach loop instead. (Global compile flags of course don't apply to us meddling with CMAKE_C_FLAGS and CMAKE_CXX_FLAGS directly, because we need to do that in order to make sure the C and C++ standards are set properly.)
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1 changed files with 18 additions and 12 deletions
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@ -295,6 +295,12 @@ target_compile_definitions(lodepng-static PRIVATE
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-DLODEPNG_NO_COMPILE_ENCODER
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)
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if(BUNDLE_DEPENDENCIES)
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set(STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static faudio-static)
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else()
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set(STATIC_LIBRARIES lodepng-static)
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endif()
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if(BUNDLE_DEPENDENCIES)
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add_library(tinyxml2-static STATIC ${XML2_SRC})
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add_library(physfs-static STATIC ${PFS_SRC})
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@ -307,27 +313,27 @@ if(BUNDLE_DEPENDENCIES)
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../third_party/FAudio/include
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)
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target_link_libraries(VVVVVV physfs-static tinyxml2-static lodepng-static faudio-static)
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
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else()
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find_package(utf8cpp CONFIG)
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target_link_libraries(VVVVVV physfs tinyxml2 utf8cpp lodepng-static FAudio)
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 utf8cpp FAudio)
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endif()
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if(MSVC)
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# Statically link Microsoft's runtime library so end users don't have to install it
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target_compile_options(VVVVVV PRIVATE /MT)
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# /MT must also be applied to every statically-linked library, else you get a linker error
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if(BUNDLE_DEPENDENCIES)
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target_compile_options(tinyxml2-static PRIVATE /MT)
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target_compile_options(physfs-static PRIVATE /MT)
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target_compile_options(faudio-static PRIVATE /MT)
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endif()
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target_compile_options(lodepng-static PRIVATE /MT)
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list(APPEND GLOBAL_COMPILE_FLAGS /MT)
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endif()
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target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
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foreach(static_library IN LISTS STATIC_LIBRARIES)
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target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
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endforeach(static_library)
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# SDL2 Dependency (Detection pulled from FAudio)
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if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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