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712a319973
This is so flags that apply globally (i.e. to the game and all static libraries it's compiled with), such as /MT on MSVC, can be put in a list, and along with putting all static libraries in a list, we remove the need for each flag to be repeated for each static library and we can just use a foreach loop instead. (Global compile flags of course don't apply to us meddling with CMAKE_C_FLAGS and CMAKE_CXX_FLAGS directly, because we need to do that in order to make sure the C and C++ standards are set properly.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).