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Make basePath
and pathSep
global variables
While reviewing #272, I noticed that the PR was passing these two arguments through a helper function, even though they really shouldn't ever change. To obviate the need to pass these through, I'm making them global variables. pathSep is just a string literal from PhysFS, while basePath is a whole complicated calculation from SDL and needs to be freed. It will be freed upon filesystem deinit (as is done with PhysFS and the STDIN buffer). Additionally the logic in FILESYSTEM_init is simplified by no longer needing to keep a retval variable or use gotos to free basePath in there.
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parent
0622035424
commit
6fffa5c11d
1 changed files with 8 additions and 10 deletions
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@ -34,6 +34,8 @@ static int mkdir(char* path, int mode)
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#define MAX_PATH PATH_MAX
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#endif
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static const char* pathSep = NULL;
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static char* basePath = NULL;
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static char saveDir[MAX_PATH] = {'\0'};
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static char levelDir[MAX_PATH] = {'\0'};
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@ -63,9 +65,8 @@ static const PHYSFS_Allocator allocator = {
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int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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{
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char output[MAX_PATH];
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int retval;
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const char* pathSep = PHYSFS_getDirSeparator();
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char* basePath;
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pathSep = PHYSFS_getDirSeparator();
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PHYSFS_setAllocator(&allocator);
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@ -170,8 +171,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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"\nor get it from the free Make and Play Edition.",
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NULL
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);
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retval = 0;
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goto end;
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return 0;
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}
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SDL_snprintf(output, sizeof(output), "%s%s", basePath, "gamecontrollerdb.txt");
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@ -179,11 +179,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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{
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vlog_info("gamecontrollerdb.txt not found!");
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}
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retval = 1;
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end:
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SDL_free(basePath);
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return retval;
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return 1;
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}
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static unsigned char* stdin_buffer = NULL;
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@ -200,6 +196,8 @@ void FILESYSTEM_deinit(void)
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SDL_free(stdin_buffer);
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stdin_buffer = NULL;
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}
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SDL_free(basePath);
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basePath = NULL;
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}
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char *FILESYSTEM_getUserSaveDirectory(void)
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