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6fffa5c11d
While reviewing #272, I noticed that the PR was passing these two arguments through a helper function, even though they really shouldn't ever change. To obviate the need to pass these through, I'm making them global variables. pathSep is just a string literal from PhysFS, while basePath is a whole complicated calculation from SDL and needs to be freed. It will be freed upon filesystem deinit (as is done with PhysFS and the STDIN buffer). Additionally the logic in FILESYSTEM_init is simplified by no longer needing to keep a retval variable or use gotos to free basePath in there. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).