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Misa 6fffa5c11d Make basePath and pathSep global variables
While reviewing #272, I noticed that the PR was passing these two
arguments through a helper function, even though they really shouldn't
ever change. To obviate the need to pass these through, I'm making them
global variables.

pathSep is just a string literal from PhysFS, while basePath is a whole
complicated calculation from SDL and needs to be freed. It will be freed
upon filesystem deinit (as is done with PhysFS and the STDIN buffer).

Additionally the logic in FILESYSTEM_init is simplified by no longer
needing to keep a retval variable or use gotos to free basePath in
there.
2022-03-09 11:55:38 -08:00
.github Update VS2019 to VS2022 2022-03-08 07:16:46 -08:00
desktop_version Make basePath and pathSep global variables 2022-03-09 11:55:38 -08:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Update LodePNG to 20220109 2022-02-11 11:55:39 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).