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Call Mix_VolumeMusic() when playing tracks 0 and 7

This fixes issues where they would be silent for 1 frame due to frame
ordering, resulting in a weird-sounding beginning of these tracks due to
a lack of attack (in the musical sense).

This is similar to the issue where tracks fading in would suddenly be
loud for 1 frame, again due to frame ordering.
This commit is contained in:
Misa 2021-04-27 16:59:01 -07:00 committed by Ethan Lee
parent cd38d2ca12
commit 6e9fc8e923

View file

@ -213,6 +213,7 @@ void musicclass::play(int t)
else else
{ {
musicVolume = MIX_MAX_VOLUME; musicVolume = MIX_MAX_VOLUME;
Mix_VolumeMusic(musicVolume);
} }
} }
else else