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Fix dupe stack frame when creating unlock notif menu
The samemenu argument to createmenu() just has to be set to true so another stack frame doesn't get added. Fixes #415.
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30123e700d
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1 changed files with 5 additions and 5 deletions
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@ -6874,12 +6874,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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if (temp == 1)
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if (temp == 1)
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{
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{
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createmenu(Menu::unlocktimetrial);
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createmenu(Menu::unlocktimetrial, true);
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savemystats = true;
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savemystats = true;
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}
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}
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else if (temp > 1)
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else if (temp > 1)
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{
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{
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createmenu(Menu::unlocktimetrials);
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createmenu(Menu::unlocktimetrials, true);
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savemystats = true;
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savemystats = true;
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}
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}
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}
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}
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@ -6898,7 +6898,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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//Unlock No Death Mode
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//Unlock No Death Mode
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unlocknotify[17] = true;
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unlocknotify[17] = true;
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unlock[17] = true;
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unlock[17] = true;
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createmenu(Menu::unlocknodeathmode);
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createmenu(Menu::unlocknodeathmode, true);
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savemystats = true;
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savemystats = true;
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}
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}
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//Alright then! Flip mode?
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//Alright then! Flip mode?
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@ -6906,7 +6906,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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{
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{
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unlock[18] = true;
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unlock[18] = true;
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unlocknotify[18] = true;
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unlocknotify[18] = true;
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createmenu(Menu::unlockflipmode);
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createmenu(Menu::unlockflipmode, true);
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savemystats = true;
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savemystats = true;
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}
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}
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//What about the intermission levels?
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//What about the intermission levels?
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@ -6914,7 +6914,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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{
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{
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unlock[16] = true;
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unlock[16] = true;
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unlocknotify[16] = true;
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unlocknotify[16] = true;
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createmenu(Menu::unlockintermission);
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createmenu(Menu::unlockintermission, true);
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savemystats = true;
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savemystats = true;
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}
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}
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else
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else
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