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https://github.com/TerryCavanagh/VVVVVV.git
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Fix moving entities flashing in over 30fps mode
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parent
689768b8ca
commit
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3 changed files with 19 additions and 4 deletions
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@ -186,17 +186,27 @@ namespace level_debugger
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}
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}
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}
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}
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void logic(void)
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{
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if (INBOUNDS_VEC(held_entity, obj.entities))
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{
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obj.entities[held_entity].xp = key.mx - grabber_offset_x;
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obj.entities[held_entity].yp = key.my - grabber_offset_y;
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int new_xp = key.mx - grabber_offset_x;
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int new_yp = key.my - grabber_offset_y;
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if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT))
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{
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obj.entities[held_entity].xp -= obj.entities[held_entity].xp % 8;
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obj.entities[held_entity].yp -= obj.entities[held_entity].yp % 8;
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new_xp -= new_xp % 8;
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new_yp -= new_yp % 8;
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}
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obj.entities[held_entity].xp = new_xp;
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obj.entities[held_entity].yp = new_yp;
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obj.entities[held_entity].lerpoldxp = new_xp;
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obj.entities[held_entity].lerpoldyp = new_yp;
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obj.entities[held_entity].oldxp = new_xp;
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obj.entities[held_entity].oldyp = new_yp;
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}
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if (INBOUNDS_VEC(held_block, obj.blocks))
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@ -8,6 +8,7 @@ namespace level_debugger
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bool is_pausing(void);
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bool is_active(void);
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void input(void);
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void logic(void);
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void render(void);
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void set_forced(void);
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}
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@ -5,6 +5,7 @@
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#include "Game.h"
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#include "GlitchrunnerMode.h"
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#include "Graphics.h"
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#include "LevelDebugger.h"
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#include "Map.h"
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#include "Music.h"
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#include "Network.h"
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@ -131,6 +132,7 @@ void gamelogic(void)
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{
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if (game.physics_frozen())
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{
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level_debugger::logic();
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return;
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}
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@ -1475,4 +1477,6 @@ void gamelogic(void)
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#undef gotoroom
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#undef GOTOROOM
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level_debugger::logic();
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}
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