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Remove graphics.drawgui() from maprender()
Since this is at the start of maprender(), the text boxes drawn by this function will get hidden behind everything else being drawn on top of it. Thus, it'll only result in a glitchy rendering where the text boxes at the very top of the screen will be rendered in the roomname space of the map screen. To fix this rendering glitch, just remove the drawgui(). It's useless anyway since it's being drawn behind everything else, so no need to have it here.
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@ -1666,8 +1666,6 @@ void gamerender()
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void maprender()
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void maprender()
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{
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{
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graphics.drawgui();
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//draw screen alliteration
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//draw screen alliteration
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//Roomname:
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//Roomname:
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int temp = map.area(game.roomx, game.roomy);
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int temp = map.area(game.roomx, game.roomy);
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