From 610768658ea82536bb7f86e2583d4e1e7ed2d637 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 14 May 2020 11:03:04 -0700 Subject: [PATCH] Remove graphics.drawgui() from maprender() Since this is at the start of maprender(), the text boxes drawn by this function will get hidden behind everything else being drawn on top of it. Thus, it'll only result in a glitchy rendering where the text boxes at the very top of the screen will be rendered in the roomname space of the map screen. To fix this rendering glitch, just remove the drawgui(). It's useless anyway since it's being drawn behind everything else, so no need to have it here. --- desktop_version/src/Render.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 8f09d322..8ee8ce61 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1666,8 +1666,6 @@ void gamerender() void maprender() { - graphics.drawgui(); - //draw screen alliteration //Roomname: int temp = map.area(game.roomx, game.roomy);