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Make some minor changes in the Dutch translation
Did another complete proofread of all the non-roomnames (hadn't looked through *everything* in a while), and it's just three little things that I felt would be important enough to tweak.
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2 changed files with 3 additions and 3 deletions
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@ -480,7 +480,7 @@
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</cutscene>
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</cutscene>
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<cutscene id="talkred_8" explanation="">
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<cutscene id="talkred_8" explanation="">
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<dialogue speaker="red" english="You found Professor Vitellary! All right!" translation="Je hebt Professor Vitellary gevonden! Niet slecht!"/>
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<dialogue speaker="red" english="You found Professor Vitellary! All right!" translation="Je hebt Professor Vitellary gevonden! Niet slecht!"/>
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<dialogue speaker="red" english="We'll have this interference thing worked out in no time now!" translation="Nu hebben we dat interferentie-ding in no time uitgevogeld!"/>
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<dialogue speaker="red" english="We'll have this interference thing worked out in no time now!" translation="Nu hebben we dat interferentie-gedoe in no time uitgevogeld!"/>
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</cutscene>
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</cutscene>
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<cutscene id="talkred_9" explanation="">
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<cutscene id="talkred_9" explanation="">
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<dialogue speaker="red" english="That other dimension was really strange, wasn't it?" translation="Die andere dimensie was heel raar, of niet?"/>
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<dialogue speaker="red" english="That other dimension was really strange, wasn't it?" translation="Die andere dimensie was heel raar, of niet?"/>
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@ -113,7 +113,7 @@
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<string english="and features music by" translation="en heeft muziek door" explanation="credits" max="40"/>
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<string english="and features music by" translation="en heeft muziek door" explanation="credits" max="40"/>
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<string english="Roomnames are by" translation="Kamernamen door" explanation="credits" max="40"/>
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<string english="Roomnames are by" translation="Kamernamen door" explanation="credits" max="40"/>
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<string english="C++ version by" translation="C++-versie door" explanation="credits" max="40"/>
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<string english="C++ version by" translation="C++-versie door" explanation="credits" max="40"/>
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<string english="Beta Testing by" translation="Bètatesting door" explanation="credits" max="30"/>
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<string english="Beta Testing by" translation="Bètatesten door" explanation="credits" max="30"/>
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<string english="Ending Picture by" translation="Eindafbeelding door" explanation="credits" max="30"/>
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<string english="Ending Picture by" translation="Eindafbeelding door" explanation="credits" max="30"/>
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<string english="Created by" translation="Gemaakt door" explanation="credits" max="30"/>
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<string english="Created by" translation="Gemaakt door" explanation="credits" max="30"/>
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<string english="With Music by" translation="Met muziek van" explanation="credits" max="30"/>
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<string english="With Music by" translation="Met muziek van" explanation="credits" max="30"/>
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@ -477,7 +477,7 @@
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<string english="Press Left/Right to choose a Teleporter" translation="Links/Rechts: kies teleport" explanation="tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→" max="40"/>
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<string english="Press Left/Right to choose a Teleporter" translation="Links/Rechts: kies teleport" explanation="tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→" max="40"/>
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<string english="Press {button} to Teleport" translation="Druk op {button} om te teleporteren" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="40"/>
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<string english="Press {button} to Teleport" translation="Druk op {button} om te teleporteren" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="40"/>
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<string english="- Press {button} to Teleport -" translation="- Druk op {button} om te teleporteren -" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}" max="40"/>
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<string english="- Press {button} to Teleport -" translation="- Druk op {button} om te teleporteren -" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}" max="40"/>
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<string english="Press {button} to explode" translation="{button}: Ontploffen" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels" max="37"/>
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<string english="Press {button} to explode" translation="{button}: Opblazen" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels" max="37"/>
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<string english="Press {button} to talk to Violet" translation="{button}: Praten met Violet" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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<string english="Press {button} to talk to Violet" translation="{button}: Praten met Violet" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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<string english="Press {button} to talk to Vitellary" translation="{button}: Praten met Vitellary" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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<string english="Press {button} to talk to Vitellary" translation="{button}: Praten met Vitellary" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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<string english="Press {button} to talk to Vermilion" translation="{button}: Praten met Vermilion" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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<string english="Press {button} to talk to Vermilion" translation="{button}: Praten met Vermilion" explanation="keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed" max="37"/>
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