mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Use SDL_max/min instead of std::max/min in Graphics::Hitest()
In an effort to reduce STL usage, this should be done.
This commit is contained in:
parent
2d71881321
commit
5de6f22175
1 changed files with 4 additions and 4 deletions
|
@ -1402,10 +1402,10 @@ bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, po
|
|||
|
||||
if(intersection)
|
||||
{
|
||||
int r3_left = std::max(r1_left, r2_left);
|
||||
int r3_top = std::min(r1_top, r2_top);
|
||||
int r3_right = std::min(r1_right, r2_right);
|
||||
int r3_bottom= std::max(r1_bottom, r2_bottom);
|
||||
int r3_left = SDL_max(r1_left, r2_left);
|
||||
int r3_top = SDL_min(r1_top, r2_top);
|
||||
int r3_right = SDL_min(r1_right, r2_right);
|
||||
int r3_bottom= SDL_max(r1_bottom, r2_bottom);
|
||||
|
||||
//for every pixel inside rectangle
|
||||
for(int x = r3_left; x < r3_right; x++)
|
||||
|
|
Loading…
Reference in a new issue