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Clean up superfluous no-intersection return logic
It's not necessary to say 'return false' twice.
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@ -1420,12 +1420,8 @@ bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, po
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}
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}
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}
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return false;
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}
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else
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{
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return false;
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}
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return false;
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}
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